GUNSLINGERLAST STAND

One slingshot. Five waves. No help coming.
The Desert
Open dunes. The kinder killer.
Bank Heist
Marble and gold. Far meaner.

HOW TO PLAY

GoalSurvive all 5 timed waves. HP at zero ends the run.
DesktopWASD / Arrows to move. Aim with the mouse. Fire is automatic.
MobileTouch and drag anywhere to move. Aim is automatic.
MobsChasers walk at you. Dashers lunge after a crouch. Spiders spit at range. Sharks swim the sand slowly but hit hard. Each falls in 3 clean hits.
Power-upsClear a wave and up to three of the five power-ups appear: Speed Boost, Rapid Fire, Power Shot, Shield, Medkit. Pick exactly one, then the next wave begins. Each can only be taken once per run.
The bossWave 5 belongs to The Sentinel — a hard, fast fight. Watch the red markings on the ground; they show where it strikes next. Bring it down before the 75-second limit expires.
PauseP or Esc, or the gear button on screen.

PROFILE

Pick your gunslinger and the name your best runs are saved under.

SETTINGS

Master volume
Music volume
SFX volume
Show control hints in game
Vibration (mobile)
Fullscreen
Volumes apply instantly. Press ESC at any time to leave fullscreen.

YOUR BEST RUNS

Saved on this device only. Scores do not travel between phones or browsers.
#NameScoreWave
No runs saved yet. Go make history.

WAVE CLEAR

Pick one to ride into the next wave. Each power-up can only be taken once.

PAUSED

Catch your breath, gunslinger.

RUN OVER